{"product_id":"new-vga-gameduino-for-arduino-a-game-adapter-for-microcontrollers","title":"[Discontinued] New VGA Gameduino For Arduino A Game Adapter For Microcontrollers","description":"\u003cp\u003e\u003cspan style=\"font-size: medium;\"\u003e\u003cstrong\u003eOverview:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e \u003cp\u003eGameduino is a game adapter for Arduino (or anything else with an SPI interface) built as a single shield that stacks up on top of the Arduino and has plugs for a VGA monitor and stereo speakers. The sound and graphics are definitely old-school, but thanks to the latest FPGA technology, the sprite capabilities are a step above those in machines from the past. The adapter is controlled via SPI read\/write operations, and looks to the CPU like a 32Kbyte RAM. (Unlike many 8-bit machines, there are no restrictions on when you can access this RAM). There is even a handy reference poster (which you can download below) showing how the whole system works.\u003c\/p\u003e \u003cp\u003e\u003cspan style=\"font-size: medium;\"\u003e\u003cstrong\u003eFeatures:\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eVideo output is 400x300 pixels in 512 colors\u003c\/li\u003e \u003cli\u003eAll color processed internally at 15-bit precision\u003c\/li\u003e \u003cli\u003eCompatible with any standard VGA monitor (800x600 @ 72Hz)\u003c\/li\u003e \u003cli\u003eBackground Graphics\u003c\/li\u003e \u003cli\u003e512x512 pixel character background\u003c\/li\u003e \u003cli\u003e256 characters, each with independent 4 color palette\u003c\/li\u003e \u003cli\u003epixel-smooth X-Y wraparound scroll\u003c\/li\u003e \u003cli\u003eForeground Graphics\u003c\/li\u003e \u003cli\u003eeach sprite is 16x16 pixels with per-pixel transparency\u003c\/li\u003e \u003cli\u003eeach sprite can use 256, 16 or 4 colors\u003c\/li\u003e \u003cli\u003efour-way rotate and flip\u003c\/li\u003e \u003cli\u003e96 sprites per scan-line, 1536 texels per line\u003c\/li\u003e \u003cli\u003epixel-perfect sprite collision detection\u003c\/li\u003e \u003cli\u003eAudio output is a stereo 12-bit frequency synthesizer\u003c\/li\u003e \u003cli\u003e64 Independent Voices 10-8000 Hz\u003c\/li\u003e \u003cli\u003ePer-Voice Sine Wave or White Noise\u003c\/li\u003e \u003cli\u003eSample Playback Channel\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cspan style=\"font-size: medium;\"\u003e\u003cstrong\u003eNote:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e \u003cp\u003eThrough Gameduino, you can master the structure composition of sprite palette in the game, the way to move, rotate and display the background image, and the compiling principle of the game music code. In addition, you can also learn the principle in the game, such as collision against and destroying the enemy by bullets. Eventually you can master how to write game codes.\u003c\/p\u003e","brand":"SainSmart","offers":[{"title":"Default Title","offer_id":54948241768787,"sku":"20-011-112","price":19.0,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/progradewarehouse.com\/products\/new-vga-gameduino-for-arduino-a-game-adapter-for-microcontrollers","provider":"PRO GRADE WAREHOUSE","version":"1.0","type":"link"}